Engine |
Main game Sprite class, added to the Flash Stage.
|
Entity |
Main game Entity class updated by World.
|
FP |
Static catch-all class used to access global properties and functions.
|
Graphic |
Base class for all graphical types that can be drawn by Entity.
|
Mask |
Base class for Entity collision masks.
|
Screen |
Container for the main screen buffer.
|
Sfx |
Sound effect object used to play embedded sounds.
|
Tween |
Base class for all Tween objects, can be added to any Core-extended classes.
|
Tweener |
Updateable Tween container.
|
World |
Updated by Engine, main game container that holds all currently active Entities.
|